"Practice doesn't make perfect, it makes improvement" - Les Brown
MARCELLO DI STASO
GAME DESIGNER | TECH DESIGNER
“Choose a job you love, and you will never have to work a day in your life" - Confucius
I am an international open minded person. Drifted through different cultures all over the Europe.
Passionate Game designer with innate creativity and a very strong organization.
Hard worker with hight soft skill in communication, team management and leadership inspiration.
PROJECTS

MASCHERE
An entire level of an horror First-Person Single-Player game made in Unreal Engine 5.1 with advanced puzzle mechanics.
My main roles were:
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Game Designer
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Lead Tech Designer (Blueprint)
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Scrum Master
With this project I had the opportunity to improve my Professional use of Unreal Engine: scenes using Lumen Global Illumination, connection and communication through Blueprint Interfaces and cutscenes using the Level Sequencer and the Cinematic Camera Rail.
Playable Build soon avaliable!












Planet Bender
This is a Vertical Slice of a Third-Person Single-Player game made in Unreal Engine 4.27 with platform and puzzle mechanics.
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My main roles were:
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Team leader and management
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Tech Designer
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Scrum Master.
One of the most important points was cooperating with other course students, such as Sound Designers, Graphic Designers and Programmers, a group of 18 people in total.












Caso ha Cose
An exploring humoristic First-Person Single-Player game made in Unreal Engine 5.3 with pick up & throw and puzzle mechanics. Created during the Global Game Jam, we achieved the 3rd place for Best Game Award.
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My main roles were:
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Team management
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Tech Designer
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Game Designer.
The activity that marked me the most, has been pitching the game to the academy and judgers live on several social media, this made me more confident and increased my soft skills.
Take a look and Download it!










2for2
A local multiplayer, 2D PC game, developed in a 48 hours non stop Jam, called "One Minute Jam".
My very first Jam ever and we placed in the top 15!
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My main roles were:
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Code writer on Scratch
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Team Management
Delivering an extensive organised documentation and a ready to play game.
Try it out!






Drinkin' Tour
A multiplayer table drinking game, developed in a full accademic year course at AIV (Accademia Italiana Videogiochi).
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My main roles were:
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Team leader and management
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Game Designer
One of the most important points was getting in touch with several companies for a complete analysis of the production costs of our game.










